If they can only master their double-edged gift and avoid destroying themselves, these upstart arcane prodigies may be able to finally reach the destiny that they see on the horizon. Any accidents that might occur due to their lack of finesse are unfortunate… but that rarely stops Wizards from indulging in their unstable power. Wizards’ superior attitudes seem to stem from their natural talent – their ability to wrestle the ambient force of magic into submission and direct it to their ends by will and instinct. Wizards are known for a number of qualities: not only rebelliousness and flair, but also disdain for the endless lessons and prattling about caution and safety that echo from academic schools of magic. Wizards and sorcerers both wield the hidden mysteries of the arcane there, the commonalities end. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.Magic-users hail from academies throughout Sanctuary – from Xiansai to Caldeum – bearing monikers like "sorcerer" and "mage," but those who would refer to themselves with the derogatory epithet "Wizard" are as similar to their fellow spellcasters as a lion is to a kitten. ( 6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die. This effect can be repeated a second and third time by different skills. ( 4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. ( 2) Set: When you die, a meteor falls from the sky and revives you.
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